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Anmälan till uppdrag 5261

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Technical Visualisation Artist
Maya,Houdini,Unreal Engine,Omniverse
Designer
Gbg
We are looking for a candidate that has a broad experience in visualization industry focusing on scanning and digitalizing of surface materials, PBR materials creation using advanced technology and software. You will work in a friendly and highly engaged team supporting our Senior Material Artist close with design and marketing visualisation artists and designers. Role and responsibilities: -Surface material scanning -Texture preparation and material creation in Substance -Designer/Sampler -Material creation for V-ray in Maya/Houdini -Working in material pipeline in cooperation with our team   Required qualifications: -Experience working as a Visualisation Artist, material artist -Experience in surface material scanning -Experience in Substance Designer/Sampler -Experience in Maya + V-ray, Nuke, Houdini -Fluent in English. 

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